According to the Kickstarter, there will be a traditional subscription model, or you can “ play as a free player and purchase from the cash shop a la carte.” Naturally, there will be bonuses to subscribing, but those details aren’t solidified quite yet. Buying the game for $50 will award three months of play time, and from there it gets a bit fuzzy. The City of Heroes community was the best of any game I’ve ever played, so it’s not terribly surprising.īut I’m sure most people are concerned with one big thing: what business model it will use. It’s pretty heartwarming to see a development team that consists of fans, creating an MMO that fans can fund and then play. City of Titans, or “The Phoenix Project,” has just launched its Kickstarter campaign to make that dream a reality.Ĭreated entirely by fans (though some do have a decent pedigree), the Kickstarter has already raised $118,000 of its $320,000 goal in under 12 hours. Some of those people were evidently so bummed that they began a long journey towards resurrecting the game. The financially successful superhero MMO closed down last year making a whole lot of people totally bummed. damn, I hate it when that happens.I’m eager to talk about City of Heroes at any opportunity I get. I'll have to completely rethink my attack chain. So BB takes 10 server ticks and SB takes 11. SB has a published activation time of 1.2sec. But as far as I know, since they've gone live they're currently working like other attacks, and the recharge begins at the completion of the animation.Īnd here's how I'm computing the Arcanatimes of BB and SB:īB has a published activation time of 1.07sec. Anyway, when the animation and rooted times were different, they DID apparently begin recharging before the rooted time was over. I've noticed that quite often you don't appear to return to a neutral "guard" stance between attacks they seem to flow into one another. I believe what was happening was that the animation team were working on the fluidity of the animations when KM attacks are chained. There was a point during beta when the KM attacks had activation times which were very different from their rooted times. Not sure what was going on with your Kheldian. If at one point this was not the case, it was before I ever began computing attack chains, which was a couple years ago. I missed an update post somewhere.ĪFAIK, recharge has always begun at the completion of a power's activation. However, BB has an arcanatime of 1.202, SB of 1.332, making the combo even harder to pull off.ĭo you know when they changed the recharge? I remember, particularly on my Kheldian, attacks recharging before the power had completed its activation. I didn't realize that they changed it so that recharge started at the end of activation rather than at the beginning That's how fast CS will need to recharge. SB has an Arcanatime of 1.452sec and as before, BB has an Arcanatime of 1.32sec, for a total of 4.224sec. Not gonna happen.Īlso, CS must recharge during the animations of SB>BB>SB. SB has a base recharge of 7sec, and BB has an Arcanatime activation of 1.32sec.ħ/1.32=5.303 5.303-1 = 4.303 or 430% recharge enhancement. The chain you mentioned, SB>BB>SB>CS, requires SB to recharge during the animation of BB. That is a reduction by a factor of 3, which can be done without Hasten. My numbers are based on Mids, will double check in-game when I get home from the in-laws in about an hour or two.įor recharge times you have to reduce from 7 to 2.27 for BS, which is possible, and for CS you have to reduce from 20 to 6.3. I got my calculations by taking average damage divided by activation time.
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